It is now called "Set entity under mouse owned by world". Improved "Respawn as neutral" functionality. Implemented "Print Terrain height at mouse position" feature. Improved "Print selected squad cover value" (if a squad is garrisoned, cover value of "Garrisoned" is displayed instead of 0. Fixed a fatal scar error in "Print selected squad/selected entity/entity under mouse blueprint" Fixed a bug in "Respawn as neutral" causing invisible entities Press Control + Shift + O to toggle it ON/OFF. ![]() Add 5 command points - Player_SetResource(Game_GetLocalPlayer(), RT_Command, 5)Ĭheats work even with new Steam version.- Implemented Squad/Entity Health Monitor system.Increases popcap limit to 1000 - Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000).Adds 9999 fuel - Player_SetResource(Game_GetLocalPlayer(), RT_Fuel, 9999).Adds 9999 munition - Player_SetResource(Game_GetLocalPlayer(), RT_Munition, 9999).Adds 9999 manpower - Player_SetResource(Game_GetLocalPlayer(), RT_Manpower, 9999).Display frame rate - statgraph_channel("fps"). ![]()
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